with the help of an active closed beta community

Perfect World Entertainment comments on 2011

Perfect World Entertainment is always busy. No, seriously — these guys and gals do not sleep. They now publish nearly 10 titles and show no sign of stopping. Their newest and largest title, Forsaken World, just hit open beta at the time of this writing, so we thought it might be a good idea to ask a few questions of the developers.

We tracked down PWE’s Clifton Chu, product manager for Forsaken World, to give us some info on the new game and the company’s MMO presence. If you have been excited to play it or any of the other titles in the Perfect World lineup, 2011 is going to be a very good year for you. Not only can you try out every title on its roster, but you can do it at your own pace. No subscription fee also means that you’ll have more money to blow in the cash shop. Hey, everyone needs vanity items!

Massively: As usual, you guys are really busy making games. Within your current line-up, however, which game takes up the most resources? Which is your flagship?

Clifton Chu: Out of our current game lineup, Perfect World International has been our flagship game to date, and we recently released the Genesis expansion for the game. As for which game takes up the most resources, it depends on timing, since we can be working on multiple expansions for different games at different times.

Forsaken World has just gone into open beta. Are you ready?

This has been our largest and longest closed beta to date, and with the help of an active closed beta community, we’ve been able to launch two weeks ahead of schedule. We’ve been putting the final touches and polish on Forsaken World and are confident that players will consider it well worth the wait come launch.

Graphically your games continue to get better and better, yet they still seem to keep generally the same system requirements. What’s the secret?

Necessity is the mother of all innovation. Since our games have to run on a variety of computers, we developed our own proprietary 3-D engine, Angelica, which does a great job in scaling graphics whether it’s on a computer in an Internet cafĂ© or gaming machine at a LAN party. Forsaken World is the first game to be developed on the updated Angelica platform, and with future updates, we hope to upgrade all of our games based on the Angelica system to the same high-quality graphics.

 

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